Onze Klimaatvoetafdruk, 2020
maandag 25 januari 2021
Lees hier alles over onze uitstoot in 2020.
Verder lezen »Lees hier alles over onze uitstoot in 2020.
Verder lezen »Op 26 november 2020 opende Koning Willem-Alexander het nieuwe herdenkings- en educatiecentrum van Nationaal Ereveld Loenen. In de tentoonstelling, ontworpen door Tinker Imagineers, focussen we op verhalen van Nederlandse oorlogsslachtoffers en de inzet van Nederlanders tijdens internationale (vredes)missies. Bezoekers ‘ontmoeten’ nabestaanden van oorlogsslachtoffers en komen meer te weten over de veteranen en de militaire missies waaraan Nederland een bijdrage heeft geleverd.
Verder lezen »Vaak maken we voor opdrachtgevers een 'groep' interactives, maar net zo vaak komt het voor dat we één unieke installatie, game, of beleving maken. Hier een paar voorbeelden die de afgelopen maanden het levenslicht zagen.
Verder lezen »Het Wereldmuseum in Rotterdam heeft een grote collectie aan gedetailleerde, handgesneden, houten Asmat-schilden uit de provincie Papua. Via een techniek genaamd 'photogrammetry' hebben we alle objecten in 3D gescand. De bezoeker kan zo unieke details ontdekken in de speciaal ontworpen interactive.
Verder lezen »This blog post is a shortened version of a webinar that we gave at Ecsite this year. Ready to get inspired?
Verder lezen »As the new year has started up fully, we at YIPP took a moment to reflect and look back. To find out what the best exhibit would be we’ve ever made. But not by price, amounts of visitors, publications or anything alike…
Verder lezen »Third year for YIPP people to join the Gamejam and in that spirit we ended up having 3 separate teams as well.
Verder lezen »17th century satellite photos, sandbanks and 3D printing. A technical walktrough of the sailing game "All Hands on Deck!" at museum Kaap Skil on Texel.
Verder lezen »We tried to find out how much YIPP contributes to climate change - and what we can do about it. We worked out our total greenhouse footprint of 2019, and made some plans for the future.
Verder lezen »Just like last year YIPP participated in the Global Game Jam, this year with four people. Arco and Max (programmers), Mike (designer) and Thomas (Technical Artist). We’ve got some additional support from Sasha (designer) to help us out with visuals.
Verder lezen »Do you want to join us making high-end experiences and games for museums? We are looking for a developer and a project manager!
Verder lezen »Upon opening in 2019, Experimenta will be the largest science center in Germany. YIPP is producing over 60 interactive exibits and audiovisual installations.
Verder lezen »Trix has moved from Barcelona to Paris!
Verder lezen »Our designer Marocha participated in a 48h Game Jam. Her team had a special angle, focusing on storytelling and won awards for BEST GAME ART and BEST SOUND DESIGN.
Verder lezen »Sometimes we venture a bit into unknown territory. This assignment seemed small but made a huge impact in a remarkable country: Cuba.
Verder lezen »Creating a Jellyfish in 3D with animations is not an easy task. Here is my process of combining two different techniques of animations to get the final result.
Verder lezen »It's probably my favorite part of a project: building quick prototypes to test ideas, designs, technology... At YiPP we build a lot of prototypes and we wanted to share some of the nicest ones with you!
Verder lezen »Ecsite's Spokes magazine interviewed Wouter (van der Zouwe) about digital storytelling and how it can be used in the field of museums and science centers.
Verder lezen »Anyone working in our field will have heard this during a client briefing some time or another: "we want it to be something cool and futuristic like in that movie 'Minority Report'... you know!"
Verder lezen »Three of our projects were featured in the december issue of the Museumvisie, the magazine of the Dutch Museums Association. Of course we're very proud of that fact!
Verder lezen »Very soon we will be moving to a different floor, that’s why we came up with some absolute must-haves for our new office. Next to that we had a look at the amazing real-time cinematography in Unreal, an interview with the composer of DOOM 2016, swarm robotics, and some pretty nice visual stuff.
Verder lezen »From now on every wednesday we collect and share our favorite projects. This first week an interactive race experience, the use of colour in storytelling, amazing code based visuals, perspective tracking demo's, and the story of a mysterious hexagonal room with an interior where 'Star Trek meets Mad Man'...
Verder lezen »We have just returned from a trip to Shenzhen China, to finish up a project we have been working on for the past year. So I thought it would be nice to share some of our experiences with you. And maybe give some tips and tricks if you have a Chinese project coming up.
Verder lezen »Yes a blog! From now on we will share all our endeavours, discoveries, insights and nonsense with you through this blog! For example, now I have a place to tell you a little bit about the things we discovered while making 5 Kinect powered games for the Philips Museum.
Verder lezen »