Simon shares insights on creating his game
Our intern Simon developed an interactive game for the Weekend of Science, featuring unique transparent consoles and separate cards. In this blog, he shares more about it.
Read more »Our intern Simon developed an interactive game for the Weekend of Science, featuring unique transparent consoles and separate cards. In this blog, he shares more about it.
Read more »Accessibility – Barrierefreiheit – toegankelijkheid, across the board more and more of our clients are pushing us to keep on looking at our work and to ask ourselves; How can we make it more accessible to a greater number of visitors?
Read more »Accessibility – Barrierefreiheit – toegankelijkheid, across the board more and more of our clients are pushing us to keep on looking at our work and to ask ourselves; How can we make it more accessible to a greater number of visitors?
Read more »YIPP Immersive Lab is an immersive projection space, set up at our studio in Amsterdam Noord. In it, we want to create and experiment with new things which are fun, immersive, interactive and visually stunning.
Read more »Let’s say you have a project on an island far away in Southeast Asia. Because of a pandemic, there is no way you can catch a flight to visit the museum on-site. But still, you need to deliver your interactive installations….What would you do?
Read more »New assignment! In a fantastic all-Dutch consortium we won the pitch for design and build of 2 large areas of the CERN Science Gateway!
Read more »Check our climate footprint for 2020!
Read more »November 26. 2020, King Willem-Alexander opened the new memorial and educational centre of Loenen National War Cemetery. The centre, designed by Tinker Imagineers, focuses on stories by Dutch war victims and the deployment of the Dutch during international (peace) missions. In the exhibition, visitors encounter the relatives of war victims and learn more about the veterans and the military missions that the Netherlands has contributed to.
Read more »Very often we create a 'group' of interactives for our clients. But just as often we deliver a one-off installation, game or experience. Underneath you'll find some projects that opened in the past few months.
Read more »The Wereldmuseum in Rotterdam has a collection of Asmat shields, detailed hand-carved wooden shields from the Papua province. We have 3D scanned these objects using photogrammetry and made an interactive around it, to highlight unique details to visitors.
Read more »This blog post is a shortened version of a webinar that we gave at Ecsite this year. Ready to get inspired?
Read more »As the new year has started up fully, we at YIPP took a moment to reflect and look back. To find out what the best exhibit would be we’ve ever made. But not by price, amounts of visitors, publications or anything alike…
Read more »Third year for YIPP people to join the Gamejam and in that spirit we ended up having 3 separate teams as well.
Read more »17th century satellite photos, sandbanks and 3D printing. A technical walktrough of the sailing game "All Hands on Deck!" at museum Kaap Skil on Texel.
Read more »We tried to find out how much YIPP contributes to climate change - and what we can do about it. We worked out our total greenhouse footprint of 2019, and made some plans for the future.
Read more »Just like last year YIPP participated in the Global Game Jam, this year with four people. Arco and Max (programmers), Mike (designer) and Thomas (Technical Artist). We’ve got some additional support from Sasha (designer) to help us out with visuals.
Read more »Do you want to join us making high-end experiences and games for museums? We are looking for a developer and a project manager!
Read more »Upon opening in 2019, Experimenta will be the largest science center in Germany. YIPP is producing over 60 interactive exibits and audiovisual installations.
Read more »Trix has moved from Barcelona to Paris!
Read more »Our designer Marocha participated in a 48h Game Jam. Her team had a special angle, focusing on storytelling and won awards for BEST GAME ART and BEST SOUND DESIGN.
Read more »Sometimes we venture a bit into unknown territory. This assignment seemed small but made a huge impact in a remarkable country: Cuba.
Read more »Creating a Jellyfish in 3D with animations is not an easy task. Here is my process of combining two different techniques of animations to get the final result.
Read more »It's probably my favorite part of a project: building quick prototypes to test ideas, designs, technology... At YiPP we build a lot of prototypes and we wanted to share some of the nicest ones with you!
Read more »Ecsite's Spokes magazine interviewed Wouter (van der Zouwe) about digital storytelling and how it can be used in the field of museums and science centers.
Read more »Anyone working in our field will have heard this during a client briefing some time or another: "we want it to be something cool and futuristic like in that movie 'Minority Report'... you know!"
Read more »Three of our projects were featured in the december issue of the Museumvisie, the magazine of the Dutch Museums Association. Of course we're very proud of that fact!
Read more »Very soon we will be moving to a different floor, that’s why we came up with some absolute must-haves for our new office. Next to that we had a look at the amazing real-time cinematography in Unreal, an interview with the composer of DOOM 2016, swarm robotics, and some pretty nice visual stuff.
Read more »From now on every wednesday we collect and share our favorite projects. This first week an interactive race experience, the use of colour in storytelling, amazing code based visuals, perspective tracking demo's, and the story of a mysterious hexagonal room with an interior where 'Star Trek meets Mad Man'...
Read more »We have just returned from a trip to Shenzhen China, to finish up a project we have been working on for the past year. So I thought it would be nice to share some of our experiences with you. And maybe give some tips and tricks if you have a Chinese project coming up.
Read more »Yes a blog! From now on we will share all our endeavours, discoveries, insights and nonsense with you through this blog! For example, now I have a place to tell you a little bit about the things we discovered while making 5 Kinect powered games for the Philips Museum.
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